Tuesday 12 May 2009

final game
team roles

game designer - Josh, Damon, Sarah
level designer - Damon
artist - Damon
programmer - Damon
basic programming - Josh
sound - Josh
producer - Josh, Sarah
project manager - Sarah
quality testing - Sarah

And of course thanks to Andrew for his help designing the ship, developing ideas and scriptwriting.

Friday 8 May 2009

Summary

My role in the team was Project Manager

I shared ideas, created questionnare upload documents including design doument and presentation. Ensure that each of the different stages were finished on time and said what i think worked and didnt work.

Sunday 26 April 2009

Just been doing some reading about game play

Monday 20 April 2009

working on the pirate speech, trying to get it sounding good

Sunday 19 April 2009

I spoke to Damon during the easter holidays and discussed  what progress he had manage to make on the game and asked if their was anything which I could do to help. The game is looking good but sill needs work done to it.

Sunday 5 April 2009

We showed our game to the class and they give us some interesting feedback. I am helping by creating questionnaire and watching out for that date of when things need to be done by and giving my feedback to the group when we all meet up in lesson to discuss how the game is going and what works and what doesn't work so well.

Sunday 29 March 2009

I have checked on the progress of the game and spoken to the group in lesson to check what is left to do.

Sunday 22 March 2009

Looked at pirate games, Damon game looking good have you managed to do anymore levels yet and have you managed to correct some of the things which were not working correctly when people tested the game in class.

Sunday 15 March 2009

I think that the intro looks really good and the use of colour works well. I have done some reading and created a word document guys which is a list of the different task which have been done and what else is left to do I will upload it. Just thought it might help us as we can just tick off the tasks which have been completed and may help to write up the production analysis. let me know what you think about this?

Wednesday 11 March 2009

updates to interface, intro and gameplay

Monday 9 March 2009

Questionnaire upload

Hi everyone 

I have now upload the questionnaire to my click.garden website like I said I would, please feel free to add or change anything on questionnaire. thanks sarah

Thursday 5 March 2009

Builiding

I've started work on 'the ship'. Building it up from the hull upwards.
May hand the bare bones to Damon for some expert colouring, discussion of that today.
Hoorah!

Wednesday 4 March 2009

some coding and graphics me and damon have been working on, and here's the cannon code that david very kindly translated from as2 to as3 for us... (press arrow keys and spacebar to control)

narrative and script ideas

The Tale of Pirate Bay


Cap'n Kazam's/crossbone's stockpiled loot on his favoured island, craggy peak has been looted by hoards of inferior pirates.


Finding a new island, Skull Mountain, Cap'n Kazam is eager to recapture his loot and give those pesky pirates a damned good thrashing!


Help the cap'n search and destroy those that befouled him and take his loot back to Skull Mountain's Pirate Bay.


Script Ideas


Crew: arrrr, we will 'elp the cap'n take his loot back to Pirate Bay.


Cap'n Kazam: damn ye/ arrrrr , me treasure has been looted


Cap'n Kazam: Damn ye, ye yellow-bellied sapsuckers! I'm a better man than all ye milksops put together!.



I’m developing more lines with my flatmate (the one who's doing the 'acting') but please have a go at writing some stuff too......

Sunday 1 March 2009

I have been doing some of the readings for the games culture and going over some of the code which David showed us in class.

Thursday 26 February 2009

today we learnt about collision detection, randomness and using variables to control movement. have all the code saved if you want to catch up. spoke to david about the code for our game, he reckons that the trajectory stuff i found a few weeks back (on the blog) will work for us so have a look at that.

Monday 23 February 2009

here's the applecatch as3 code
controlling gravity with as3

Sunday 22 February 2009

Questionnaire and ideas for the map

Hi Guys 

I did the questionnaire, which people can answer when the game is finished and as project manager, I thought that I should check how the code is coming along and the storyboard is going already for when we next have a lesson with the teacher. I will upload the questionnaire to my website and email you all it during next week.

Also think that the graphic for the map looked good but that it needs to look more like a pirate map somehow. You could use the skull image on the map to show different levels with the name of the level above the skull.


Thursday 19 February 2009

Jolly Roger

I'd really, really like to use this somewhere. I think it's fantastic!

Coding practise

Hey Ho me 'arties!

As we're about to get into coding, we'll eventually be handing over and swapping flash files.
It's super, SUPER important to name these correctly and from my experience last year, I suggest we do this.

Let's have stages, so this first stage of coding will be called (for eg: shipstage1.1 - backgroundstage1.1 - backgroundstage1.2 etc...)

When we all agree we can level up to the next stage of production until we get to the final game file.

Believe me, it will all make SO MUCH SENSE in 2 months time!!!!

See you all soon,

Andrew
Andrew and damon - siobhan was v happy with our work so far. she talked in lesson about narrative theory, she wants us to use this knowledge to develop our own game narrative. she also wants us to integrate our game elements and develop some working interactions.

Wednesday 18 February 2009

Map

This is what i want the map to look like (this is a quick ten minute one though :P)

Stolen Code (from Tiki Racer)

Some code for gravity, taken from 'Tiki Racer'. Should come in useful. Keep in mind that it's action script 2.

function lastFrame(){

if(this.voodoomask_mc._currentframe == 6){
voodoogod_mc.onEnterFrame = null;
this.voodoomask_mc.armspear_mc.spear_mc._alpha = 0;



var myPoint2:Object = new Object();
myPoint2.x = voodoogod_mc.voodoomask_mc.spearpoint_mc._x;
myPoint2.y = voodoogod_mc.voodoomask_mc.spearpoint_mc._y;


_root.voodoogod_mc.voodoomask_mc.localToGlobal(myPoint2);

vgravity =0.4;
vb =0.03;
vdx = 9;
vdy = -4;
makeSpear(myPoint2.x,myPoint2.y);
}
}

function makeSpear(thex,they){
theClip = _root.attachMovie("spear2","spear2_mc",voodoodepth+1);
theClip._x=thex;
theClip._y=they;
theClip.onEnterFrame=spearMove;
retreatId = setInterval(retreat,1000);
}

function spearMove(){
vdy += vgravity;
this._x += vdx;
this._y += vdy;
this._rotation +=4;
if(this.speartip_mc.hitTest(car_mc.target_mc)){
soundMachine1.attachSound("Coreyjerrhelm Scream2.mp3");
soundMachine1.start();
this.onEnterFrame = null;
this.removeMovieClip();
health_mc.gotoAndStop(health_mc._currentframe + arrowdamage);
}


if(this._y > 430){
this.onEnterFrame = null;
this.removeMovieClip();
}
}

function retreat(){
clearInterval(retreatId);
voodoogod_mc.onEnterFrame = voodooRetreat;
}

function voodooRetreat(){
this._x -= 5;
if (this._x < -80){
this.removeMovieClip();
voodooId = setInterval(createVoodoo,voodoofreq);
}
}


And also:

function lobCoconut(){
var myPoint:Object = new Object();
myPoint.x = ropeswing_mc.monkey_mc.sArm_mc.coconut_mc._x;
myPoint.y = ropeswing_mc.monkey_mc.sArm_mc.coconut_mc._y
/*trace("x: "+ myPoint.x);
trace("y: "+ myPoint.y);*/

_root.ropeswing_mc.monkey_mc.sArm_mc.localToGlobal(myPoint);


/*trace("after x: "+ myPoint.x);
trace("after y: "+ myPoint.y);*/
gravity =0.4;
b =0.05;
dx = -2;
dy = -0.02;
makeCoconut(myPoint.x,myPoint.y);

}



function coconutMove(){
dy += gravity;
this._x += dx;
this._y += dy;
if(this.hitTest(car_mc.target_mc)){
soundMachine1.attachSound("monkey1.mp3");
soundMachine1.start();
theClip = _root.attachMovie("coconutcrack","coconutcrack"+coconutDepth,coconutDepth+1);
theClip._x = this._x;
theClip._y = this._y;
gravity3 =0.9;
b3 =0.05;
dx3 = -2;
dy3 = -9;
theClip.onEnterFrame = crackMove;
this.onEnterFrame = null;
this.removeMovieClip();
health_mc.gotoAndStop(health_mc._currentframe + cocodamage);
}
}

More ideas



good work everybody! gonna try one of those tutorials eeek! hopefully (if it works which is unlikely) will be able to create a ball trajectory thing - don't even know what i'm trying to do :)

Time Lapse Vid of Art in the Making.




It's a great vid and although it's not pirate related
, it's great to see how this guy actually draws in Flash or Illustrator (I'm not sure which).

Damon's Captain (static)

Pirate Mood Board (#1)

This is what i was thinking for non static images

*its a start*

doing some mechanics/controls stuff - angle, power etc.. click here
cannon sfx1 sfx2
splash sound for when cannon ball hits water... rocksplash11 rocksplash13

Tuesday 17 February 2009

Progress Update

Hi guys

Just wanted to check where everyone is with the storyboard and games mechanics and the coding for the game. Can you all give me an update of what point you are at with the storyboard and games mechanics I will update this on the design document, also once I have created the questionnaire which we can give to people to evaluate the game I will upload it to the website. If you send me anything which you would like me to add to the design document and I will then upload to the website

The Story

Good idea Josh, but I thought (in bed the other night - how crazed is that?) that maybe once the opposing ship is conquered we could possibly have animation and sounds of Pirates swinging to the defeated ship to collect treasure. Before the animation gets too complicated a big 'Treasure Log' in old paper appears on the screen showing what treasure was collected from that ship. ie: The Chinese Junk surrundered 150 gold and a basket of fish - or something like that.
That way you could tally up gold and food and booze to perhaps bury on an island.

So, simialr idea just back to front.

We all need to meet up and have a chin wag and make some decisions.

Josh, crack that whip! ;-)
tutorial about cannon rotations
to help give it a story and some narrative structure we could make the aim of the game to recover the pirates' treasure from the islands. this 'treasure finding' wouldn't involve any gameplay, it would be suggested in the intro and treasure map - just a clever way of adding a story and purpose to the game without complicating things. obviously on the way to each island the pirate would encounter enemy ships and such (the gameplay)

Monday 16 February 2009

Story board etc...

Hey guys, did you all get Siobians email? We have to show our storyboards, game mechanics and code locating activities in class this week.
With the story boards I suggest we each work on one and bring it in. We can then decide what to keep and what to take out. What do you guys think?
Anyhoo, I'll be at home if anyone needs me.

I'm not lost!

Hey guys,

I've not forgotten ye, I'm swashbuckling down with my kitchen floorboards. Once that's done I'm up for a bit of ye old dog scenting!

Arrrr!

Thursday 12 February 2009

A tutorial about trajectories. don't really understand it yet but might be useful

Links

Gamedesigndoc
Presentation

Wednesday 11 February 2009

Hi sorry Josh I mean that I have added a bit to the PowerPoint presentation and I have sent you all a copy by email so people can add or change things if they want and I have upload it to my sarah.clickgarden.net website now, I can then upload the newest version of the powerpoint presentation to my website once everyones added their bit.

Tuesday 10 February 2009

PowerPoint Presentation

Hi Josh, I have put the PowerPoint and Games document on my website as I don't know of any other way to upload it to the blog so I have put the documents on my website at sarah.clickgarden.net highlighted. I will try to add some stuff to the PowerPoint presentation from the design document. If you up data the PowerPoint presentation you could just create a link on your clickgarden website and create a link to your website on the blog like I have done on the links page of my website. I have emailed everyone the part which I have added to the PowerPoint presentation please feel free to add or changed anything.

The three questions, which the presentation is meant to address according to the unit guide are:

1) Game Design
2) Game Details
3) Planning and development, including work flow and schedule 
have emailed everyone a draft presentation please add or remove anything you want. how do i post it to the blog?















Blackbeard's ship - The Queen Anne's Revenge

How to talk like a pirate...

















characteristics commonly associated with a stereotypical pirate in popular culture, such as a parrot, peg leg, hook, cutlass, bicorne hat, Jolly Roger, Royal Navy jacket, bad teeth, maniacal grin, earrings, beard, and eye patch.
I have added a little bit to the game design doc. I was thinking that the ship could be upgraded at the end of each level or at the end of the game.

Monday 9 February 2009

writing some authentic pirate style sea shanty music without proper instruments and musical skills would be too hard for me so i was thinking we could do something a bit like this

been reading about pirates on wikipedia, the page on blackbeard is pretty cool


have emailed everyone the document, please let me know if u didn't recieve it
have filled in some of the game design doc. will post it later. please add to it as much as you can and then i'll use that to make the powerpoint
Are we going with the ideas, which have been said as the PowerPoint file, and Game design document needs to be uploaded by Wednesday the 11th midday to our blog. I think the ideas can work well depending on how hard it is to do in flash and what’s possible in flash.
I agree with Damon I really like the idea of using the island as the opening scene and I think the drawings are really good. I also like the idea of using the drawing as sill for the cut scene. I am not sure if it is possible to upgrade the weapons and do all of the ideas which have been said as some of them maybe too hard to do but depending on what is possible I really like the ideas for the game. I was thinking user's could possible choose between two characters to give the user a choice of what character they would like to be. i think the pirate game is a interesting idea. Comment by Sarah

Sunday 8 February 2009

My Stuff

Here's the link to my website.

It does need updating.

Moving Images Art Work


I have upload art work which I created for my Moving Images piece of work last year so that you can  have a look at my drawing skills.

Saturday 7 February 2009

Concept art





































Just some things I did. Any good? right direction???

Friday 6 February 2009

click here for my work

to make the gameplay more varied we could place the enemies on islands aswell as ships. the island landscape (hills and buildings) could be used to make the enemies harder to hit. Also, conquering the island and receiving treasure (a choice of upgrades) would be a reward for the user.

Thursday 5 February 2009

Some of me work

Damons Gallery

Just click on the above link^^. Most of my work is up there old and new.

Enjoy

Damon

Monday 2 February 2009

Tiki Racer (game from last year)


Hey guys!
I've found our blog from last year and lo and behold, I actually put the game online too!
Have a looksee at Tiki Racer.
You can see by the blog how things changed and transmogrified into what could have been a great game. Obviously it's not finished, I didn't have time as I was the only one working on it at the later stages (Rich decided to leave, Michael was no-where to be found).
Still, it's all good to look back on and LEARN!!!

Also, I've had some ideas on the Pirate game theme. I'll do some sketches later tonight but the game could be between the pirate ship (which has a cannon you can change the trajectory with using your mouse) vs various other types of boats / ships. The first boat could be, oh I dunno, say a chinese junk boat which you have to sink in order to get to the next level, that level being a little more difficult with a bigger boat with a small amount of artillery. This could go up until you have a vicious battle with another pirate ship as the climax!!! Hmmmmm (strokes beard), could be a good thing and enjoyable to play.

Just an idea!

Sunday 1 February 2009

Ooh, Arrr!

I'm really liking the idea of a Pirate game.
It would be colourful, exciting and could be quite 'nifty'.

I had a look at the games below and I gotta say I didn't like any of them much. Either they were far too involved for there own good, making little ol' me lose interest almost straight away or the 'cleverness' of them made them almost unplayable.
Out of the below games I think I like 'Fancy Pants' and the Ninja game the most. I liked the look and feel of Ninja but the controls didn't do it for me.

Another site is not doppler which updates with new games every Thursday.
I've just had a look at Stoneage Sam and I must say it's this type of format that I personally enjoy. I like the cartoony images and it looks like a fun game. The controls of this game are a little mystifying and I'm sure the coding of this game would be immense but it's got potential.
We could take the basic look of this game and use it for the Pirate Game (if we decide on Pirates that is) and make it colourful, fun and quirky.
I've got some ideas about the Pirate game but I think it's best if we meet up at some point to discuss any ideas that come to the table.

I'm going to be out of action this week as I have an operation on Tuesday morning (think of me won't ya). I'll be in contact though. Perhaps we could meet at my flat during the week? I'll make you coffee and stuff OR there is a cute little pub on the corner which could be good.

playing

I have spent the morning in bed trying out some games and have come out with a list of cool games from www.puffgames.com (some kids were playing on it in the work):

Good Controls

Space Pipes

Evolution


Kinda like what we are doing

laser dodge


Good Graphics and Game Play

Bowja the ninja


Good Game

Fancy Pants


have a look at the site could get some god ideas 

Friday 30 January 2009

Uninventive?

Does anyone else think that the idea of keeping the same images a little uninventive? Using apples and so forth. Anybody had any ideas of graphics? Or themes, that may lead into what type of game play we should use. Or vise versa I guess.

Edit:
Sorry didn't see the idea of a pirate game.

Week 1 ideas

I was thinking that a way to make the game more interesting would be for example to have different colour apples and for them to be worth different amounts of points maybe red apples 10 points and blue apples 5 points just an idea, if anyone wants to meet up monday to disucess the ideas more for the project I can come into university on monday, just let me know if anyone is interested in meeting up monday to disucess the project further.

Thursday 29 January 2009

week 1 - ideas

Check out these cool flash games. Some of this stuff will be too complicated for us to copy but still good for ideas..

Flow was originally a flash game but is now out on ps3. Think its great the way you get bigger as the game goes on and really like the mechanics. Maybe we could use these elements in our game.

Found a version of 'apple catch' with much better gameplay and graphics rock rock gem

Andrew and I were talking about doing a pirate game, think its a great idea and will be trying out a few tonight.